Description
(AS NEW) Razer OSVR HDK 2.0 (VR17-C14122) VR Headset
- Display
The OSVR HDK2 has a dual display that runs 90 frames / Second and has 2160 x 1200 pixels as its combined resolution. The OSVR HDK2 has a screen with 441-PPI, RGB-OLED display. To cut the screen effect OSVR had added a silver layer to the display.
- Lenses
HTC Vive and Oculus Rift use fresnel lenses; Razer has opted a different system. It uses a dual lens system. Even though the dual lens system isn’t perfect, it’s free from the godrays issue. Furthermore, the dual lens system is heavier than the fresnel lenses. The OSVR HDK2 headset has an 110-degree FoV (Field of View).
- Infrared Positional Tracking Camera
Razer’s infrared positional tracking camera has a maximum range of 2.4 – 2.7 meters. Although the IR camera of OSVR HDK2 is a good alternative to other tracking cameras, it has certain limitations. The infrared range is sufficient to track standing experiences. The camera’s performance might greatly suffer if the users walk around too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.
Razer OSVR HDK 2nd generation VR gaming helmet It has the same 90Hz refresh rate and 2160×1200 O screen as Rift/Vive, with a viewing angle of 110 degrees. It is equipped with accelerometers, gyroscopes, magnetometers and 360-degree position tracking. The display technology can also achieve low latency and reduce the chance of blurry images. Like other products (Rift and Vive), HDK2 uses two separate displays, one for the left eye and one for the right eye. The customized multi-element lenses include individual diopter and IPD adjustments. The lenses will have the same diffusion film, which is said to reduce the screen door effect.
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RAZER VR Headset-A
(AS NEW) Razer OSVR HDK 2.0 (VR17-C14122) VR Headset
- Display
The OSVR HDK2 has a dual display that runs 90 frames / Second and has 2160 x 1200 pixels as its combined resolution. The OSVR HDK2 has a screen with 441-PPI, RGB-OLED display. To cut the screen effect OSVR had added a silver layer to the display.
- Lenses
HTC Vive and Oculus Rift use fresnel lenses; Razer has opted a different system. It uses a dual lens system. Even though the dual lens system isn’t perfect, it’s free from the godrays issue. Furthermore, the dual lens system is heavier than the fresnel lenses. The OSVR HDK2 headset has an 110-degree FoV (Field of View).
- Infrared Positional Tracking Camera
Razer’s infrared positional tracking camera has a maximum range of 2.4 – 2.7 meters. Although the IR camera of OSVR HDK2 is a good alternative to other tracking cameras, it has certain limitations. The infrared range is sufficient to track standing experiences. The camera’s performance might greatly suffer if the users walk around too much. The infrared LEDs on the rear end of the VR headset allow the camera to capture 360-degree turns.
Razer OSVR HDK 2nd generation VR gaming helmet It has the same 90Hz refresh rate and 2160×1200 O screen as Rift/Vive, with a viewing angle of 110 degrees. It is equipped with accelerometers, gyroscopes, magnetometers and 360-degree position tracking. The display technology can also achieve low latency and reduce the chance of blurry images. Like other products (Rift and Vive), HDK2 uses two separate displays, one for the left eye and one for the right eye. The customized multi-element lenses include individual diopter and IPD adjustments. The lenses will have the same diffusion film, which is said to reduce the screen door effect.
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